1 |
 |
Team Deathmatch |
5 minutes |
Players go head-to-head in this classic combat scenario! Players have one health and unlimited
respawns, and are split into two teams. Whichever team blasts the other the most within five minutes is
the winner. |
2 |
 |
Hells Bells |
5 minutes |
A bell has been placed high above the market place and dings every time it gets shot! Teams must fight to see who can shoot the bell the most before the time limit is up. The only way to hit the bell is shoot it from directly below. Every time the bell gets shot, it dings, letting everyone on the field know you are scoring points. Our software keeps track of who shoots the bell and a running total is displayed so everyone can see who is winning. Use teamwork to hold the marketplace and score as many points as you can! |
3 |
 |
Domination |
5 minutes |
This classic battle for superiority is ideal for teams and risky players. The Dominators (capture points) are placed around the battlefield and teams must fight to claim the area for their side. A player must get to the Dominator and shoot down the center to activate it for their side. While the Dominator is claimed by one side or another, it glows their color and secures points. The highest point total at the end of 5 minutes wins. All players have 2 health and unlimited respawns. |
4 |
 |
Military Intel |
8 minutes |
Battle rages and both sides have critical military intelligence nearby. Each team has a colored backpack in the market that they must defend, while the other team tries to grab it and return it to their base. All players have 2 health and only 1 respawn. Teams cannot move their own backpack after placing it and the team that returns the enemy backpack to their base first wins. |
5 |
 |
Supply Grab |
5 minutes |
An intense and concentrated tug-of-war game between two teams. In the middle of the battlefield lies a recent supply drop of 7 boxes and both teams must battle to secure as many of them as possible. You must fight to grab a box and bring it back to your starting zone. The team that secures 4 boxes before 5 minutes is the winner. All players get 2 health and unlimited respawns. If neither team collects 4 boxes, the team with the most at 5 minutes wins. |
6 |
 |
Elimination |
8 minutes |
Two teams go head to head in this variation of deathmatch. Players get 2 health and only 1 respawn. The goal is to find and eliminate the opposing team. The team with the most players alive at the end of 8 minutes or the last player standing wins. Elimination is played at night time with no indoor lighting – making stealth and tact the winning tools of the day. |
7 |
 |
Juggernaut |
5 minutes |
The juggernaut is a classic assault game. One team has one player become a juggernaut. The juggernaut and a body guard set up a defense in the market upstairs, where the juggernaut must stay. Both teams begin in the normal starting zones. The juggernaut gets 150 ammo, 10 health, and no respawn, while everyone else gets 2 health and unlimited respawn. The juggernaut team must keep the juggernaut alive for 5 minutes in order to win the game. The attacking team must destroy the juggernaut under 5 minutes to win. |
8 |
 |
Judge Dredd |
5 minutes |
Rival gangs are battling over Battlefield Baghdad for survival in this game of elimination, featuring a special twist. After a period of time, the Judge appears to deal justice and restore order! Players on both teams have 2 health and 1 respawn and are out of the game after losing all lives. The Judge comes into the game with 50 health and plenty of firepower with one goal: eliminate anyone and anything in his path. Teams must take down the Judge while continuing to fight each other. Whichever team is left standing at the end of the 5 minutes is declared the winner. |
9 |
 |
Swat |
5 minutes |
A SWAT team has been dispatched to clear the neighborhood of a vicious gang. The thugs are hiding out and must survive for minutes. The SWAT team has 2 lives and 2 respawns, while the thugs have 4 lives and no respawns. Thugs can start in any building with one person in each and the SWAT team starts under the tower. They can respawn anywhere on the field and must race against the clock to eliminate the threat. |
10 |
 |
Espionage |
5 minutes |
Critical intelligence has been rumored to exist and is believed to be stored in the storage lockers of the tower. Both teams must race against time to secure the backpack full of intel and bring it back safely to their base. Players have 2 health and unlimited respawns. If a player is shot while holding the backpack, he or she must drop it. Use team work and brute force to win the day! |
11 |
 |
Borg |
5 minutes |
The Borg have invaded and humankind must fight for survival or face complete assimilation. The human team starts trapped in the marketplace and must eliminate all of the Borg team spread throughout the battlefield in under 5 minutes to win. The Borg share health from a total pool (20 health per Borg, 10 players = 200 health) with no respawns while the humans have 1 health and unlimited respawns. The Borg team wins if there are any survivors at the end of 5 minutes. |
12 |
 |
Safe Cracker |
8 minutes |
Somewhere on the battlefield is an electronic safe that houses a valuable key. Both teams know the combination and must fight to find the safe, crack the code, and secure their respective key. The key must then be brought to the tower to unlock another safe with an airhorn inside. If you are shot carrying the key, you must drop it and return to your base to respawn. Players get two lives before each respawn and the team that blows the airhorn first wins. |
13 |
 |
Domestic Threat |
8 minutes |
Terrorists have hidden a dangerous package in the middle of the public square and the police have no idea where it is. The terrorist team will hide a backpack in the market, while the other team faces away. Once the game starts, the police team must find the backpack and bring it back to their starting location before it detonates after 8 minutes. The terrorist team wants to protect the backback until time runs out. All players get 2 health and unlimited respawns. Police win if they secure the backpack under 8 minutes and the terrorists win if they successfully defend it for 8 minutes. |
14 |
 |
UBL |
8 minutes |
Osama Bin Laden must be found. The Navy Seals have been sent in to find and eliminate him. The terrorist team starts in the poor district and selects one player to protect UBL, who is hiding in the mansion. The Seals start in south embassy and must fight to eliminate the UBL prop and bring him back to the embassy while the terrorist team defends him. All players get two lives and unlimited respawn. The Seals win if they drag UBL into the embassy within 8 minutes. Terrorists win if they prevent that from happening. |
15 |
 |
Blackhawk Down |
5 minutes |
Delta Force has been shot down over a major middle eastern city and have holed up in a local market place. Tangos are closing in to finish the job. Delta Force starts out in the market place with 150 ammo, 5 health, and no respawn. The tangos start in the poor district and must eliminate all of Delta Force within 5 minutes. They have 1 health and unlimited respawn, at any station. If anyone survives at the 5 minute mark, Delta Force wins. The tangos win if every Delta Force player is eliminated within 5 minutes. |
16 |
 |
Medics |
5 minutes |
Strategy and teamwork are essential in this variation of Deathmatch. Two teams face off each with a medic for every 5 players. After players are hit the second time, they will be wounded and cannot move. It is up to the team’s medic to respond to the cries and get to the player. Medics will instantly revive players by getting within a few feet of them. Players will be able to respawn at the starting stations after 60 seconds. If a medic gets eliminated, they must get to the starting respawn stations to revive themselves. The team with the most eliminations at the end of 5 minutes is declared the winner. |
17 |
 |
Alamo |
5 minutes |
The Cartels are assaulting a Texan stronghold in this classic game of attack and defend. The Texans are holed-up in the Mansion, with two players manning the rooftop machine guns. They have 20 health each with no respawns and can only win if 3 or more players are alive at the end of 5 minutes. Their machine guns can take 20 hits before being inoperable for 5 seconds. The Cartel players have 2 health and unlimited respawns and must eliminate all Texans inside the mansion within 5 minutes. |
18 |
 |
Reaper |
5 minutes |
The Reaper has come to collect his souls. Fight until life exists no more! This modified version of Team Deathmatch pits two teams against each other, each with a limited amount of respawns and players having 2 health. When one team is completely eliminated and no respawns remain, they have been defeated! Advanced players would do well to help out the newer players during battle in order to preserve team respawns. Teams will start with a total of 4 respawns for each player (10 players = 40 respawns). |
19 |
 |
Whack-A-Mole |
5 minutes |
Whack-A-Mole is an action-packed game that keeps players guessing! Multiple Dominators are placed around the battlefield and light up one at a time. The two teams must race to the currently active Dominator and shoot it for a point. Dominators will light up faster and faster as the game progresses. All players have two health and unlimited respawns. |
20 |
 |
Recon |
5 minutes |
Recon is needed to emerge victorious! All players have two health and unlimited respawns and are divided into two teams. Each team has a Dominator in their home base, and there are more out in the battlefield. Players must find and shoot a Dominator out in the field and then return to their base and shoot their own without getting eliminated to score a point! The team with the most points after five minutes wins! |
21 |
 |
Sniper |
5 minutes |
Accuracy counts in this skill-based team deathmatch. There are two teams, with each player having one health and unlimited respawns. Teams are striving to get the best sniper rating to emerge victorious. Sniper rating is determined by total number of eliminations and accuracy percentage - which means you need to get lots of hits but also be as accurate as possible. |
22 |
 |
Infected |
5 minutes |
One person will randomly become infected and will fight to infect any survivors. If you are killed by an infected player you will respawn in on the infected side. If any survivors can go 5 minutes without being infected they will be the winners. If in 5 minutes there are no survivors, the infection will be the winner. Protecting yourself, may need to come before others in this mission of survival. How will you survive the infection? |
23 |
 |
Jail Break |
5 minutes |
A group of prisoners are planning an escape and the guards need to be prepared to stop them. This escape will happen 1 minute into the mission when the power will be cut, and an alarm will sound. If the prisoners make it to their escape point and shoot the domination tube they will be the winners. If the guards are able to prevent them from escaping they will be the winners. Both the prisoners and the guards will have 2 health and unlimited respawns.This immersive mission, will be challenging and working together will be key to success. |
24 |
 |
Terminator |
5 minutes |
Time to mix your team up. A small group of players will be chosen to be the terminators while everyone else will play as the resistance. Terminators will have to take on the rest of the players with their extreme power of 1 shot, 1 kill. The terminators also have great strength as it will take 7 hits to kill them. Both teams will have unlimited respawns. Whichever team has the most kills at the end of the 5 minutes will win. Adapting your strategy to work with your new teammates will bring the best chances of coming out on top. |
25 |
 |
Platoon |
5 minutes |
All players have two health and unlimited respawns and are divided into two teams. There will be three or more dominator tubes placed around the field. A 30 second timer will begin counting down and automatically advance your team to the next round when 2/3rds of your team has shot a Dominator. If an entire team shoots a Dominator, that team will immediately advance to the next round. The team on the highest round at the end of the 5 minute match wins! |
26 |
 |
Rush |
5 minutes |
Attackers rush to each Domination Tube in order to capture them all before the time runs out! All players have two health and unlimited respawns and are divided into two teams. There will be three or more Dominators placed around the field. A 30 second timer will begin counting down and automatically advance your team to the next round when 2/3rds of the attacking team has shot a Dominator. If all of the attackers capture the Dominator, the round advances immediately! Every round requires the attackers to capture a different Dominator. If the attackers capture the last Dominator, they win! If the defenders manage to hold them off, they win! |
27 |
 |
Hacker |
5 minutes |
Hackers are trying to upload a virus while the FBI scrambles to stop them! All players have two health and unlimited respawns and are divided into two teams. There will be numerous targets spread throughout the field. The Hackers are trying to upload a virus by shooting the targets (to make them flash) and the FBI are trying to stop the upload by shooting the targets (to make them stop flashing). The upload begins when 50% of the targets are hacked, and the speed of the upload is increased with every additional hacked target. |
28 |
 |
End of Days |
5 minutes |
At the end of the century, Satan visits New York in search of a bride. It's up to an ex-cop who now runs an elite security outfit to stop him. |